![]() ![]() ![]() It's a terrible way to do things.ĭaynar's got things pretty covered there's a lot of little things people can do differently by situation here, but basically you just want to track when the player's turn is actually up before allowing them to actively do anything. ![]() Your animation wouldn't run, your AI wouldn't consider its options, it would simply freeze everything before moving on to the next singular step in GM's process. Languages with wait() commands (including older versions of GM) simply tell the processor to halt the program entirely for a set period nothing runs, nothing happens, and you should virtually never, ever need it, which is the thinking behind most non-Windows platforms not allowing it at all (and thus GM's removal of the function when becoming multiplatform). ![]()
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